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	shadow now triggers other stuff, not only mines
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		| @@ -1455,8 +1455,8 @@ EX void moveshadow() { | |||||||
|       where->monst = moShadow; |       where->monst = moShadow; | ||||||
|       where->hitpoints = p; |       where->hitpoints = p; | ||||||
|       where->stuntime = 0; |       where->stuntime = 0; | ||||||
|       // the Shadow sets off the mines |       // the Shadow sets off the mines and stuff | ||||||
|       mayExplodeMine(where, moShadow); |       moveEffect(movei(where, where, NODIR), moShadow); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
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