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	fixed the compilation on Clang
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		| @@ -1028,10 +1028,10 @@ EX void handleInput(int delta, config &scfg) { | |||||||
|           anypressed = true, playermoved = true, multi::combo[i] = false; |           anypressed = true, playermoved = true, multi::combo[i] = false; | ||||||
|        |        | ||||||
|       double mdx =  |       double mdx =  | ||||||
|         (act[0] + act[2] - act[1] - act[3]) * .7 + |         (act[0].held + act[2].held - act[1].held - act[3].held) * .7 + | ||||||
|         act[pcMoveRight] - act[pcMoveLeft] + axes[0]/30000.; |         act[pcMoveRight] - act[pcMoveLeft] + axes[0]/30000.; | ||||||
|       double mdy =  |       double mdy =  | ||||||
|         (act[3] + act[2] - act[1] - act[0]) * .7 + |         (act[3].held + act[2].held - act[1].held - act[0].held) * .7 + | ||||||
|         act[pcMoveDown] - act[pcMoveUp] + axes[1]/30000.; |         act[pcMoveDown] - act[pcMoveUp] + axes[1]/30000.; | ||||||
|        |        | ||||||
|       if((act[pcMoveRight] && act[pcMoveLeft]) || |       if((act[pcMoveRight] && act[pcMoveLeft]) || | ||||||
|   | |||||||
| @@ -771,10 +771,10 @@ void movePlayer(monster *m, int delta) { | |||||||
|   for(int i=0; i<4; i++) if(axes[i]) playermoved = true; |   for(int i=0; i<4; i++) if(axes[i]) playermoved = true; | ||||||
|    |    | ||||||
| #if !ISMOBILE | #if !ISMOBILE | ||||||
|   mgo = act[pcForward] - act[pcBackward] + axes[2]/30000.; |   mgo = act[pcForward].held - act[pcBackward].held + axes[2]/30000.; | ||||||
|   mturn = act[pcTurnLeft] - act[pcTurnRight] + axes[3]/30000.; |   mturn = act[pcTurnLeft].held - act[pcTurnRight].held + axes[3]/30000.; | ||||||
|   mdx = act[pcMoveRight] - act[pcMoveLeft] + axes[0]/30000.; |   mdx = act[pcMoveRight].held - act[pcMoveLeft].held + axes[0]/30000.; | ||||||
|   mdy = act[pcMoveDown] - act[pcMoveUp] + axes[1]/30000.; |   mdy = act[pcMoveDown].held - act[pcMoveUp].held + axes[1]/30000.; | ||||||
|    |    | ||||||
|   shotkey = act[pcFire] || act[pcFaceFire]; |   shotkey = act[pcFire] || act[pcFaceFire]; | ||||||
|   facemouse = act[pcFace] || act[pcFaceFire]; |   facemouse = act[pcFace] || act[pcFaceFire]; | ||||||
|   | |||||||
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