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fixed the compilation on Clang

This commit is contained in:
Zeno Rogue
2025-02-24 11:57:19 +01:00
parent 4f2d8d56ab
commit a561ea52f4
2 changed files with 6 additions and 6 deletions

View File

@@ -771,10 +771,10 @@ void movePlayer(monster *m, int delta) {
for(int i=0; i<4; i++) if(axes[i]) playermoved = true;
#if !ISMOBILE
mgo = act[pcForward] - act[pcBackward] + axes[2]/30000.;
mturn = act[pcTurnLeft] - act[pcTurnRight] + axes[3]/30000.;
mdx = act[pcMoveRight] - act[pcMoveLeft] + axes[0]/30000.;
mdy = act[pcMoveDown] - act[pcMoveUp] + axes[1]/30000.;
mgo = act[pcForward].held - act[pcBackward].held + axes[2]/30000.;
mturn = act[pcTurnLeft].held - act[pcTurnRight].held + axes[3]/30000.;
mdx = act[pcMoveRight].held - act[pcMoveLeft].held + axes[0]/30000.;
mdy = act[pcMoveDown].held - act[pcMoveUp].held + axes[1]/30000.;
shotkey = act[pcFire] || act[pcFaceFire];
facemouse = act[pcFace] || act[pcFaceFire];