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fixed the compilation on Clang
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@@ -771,10 +771,10 @@ void movePlayer(monster *m, int delta) {
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for(int i=0; i<4; i++) if(axes[i]) playermoved = true;
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#if !ISMOBILE
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mgo = act[pcForward] - act[pcBackward] + axes[2]/30000.;
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mturn = act[pcTurnLeft] - act[pcTurnRight] + axes[3]/30000.;
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mdx = act[pcMoveRight] - act[pcMoveLeft] + axes[0]/30000.;
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mdy = act[pcMoveDown] - act[pcMoveUp] + axes[1]/30000.;
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mgo = act[pcForward].held - act[pcBackward].held + axes[2]/30000.;
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mturn = act[pcTurnLeft].held - act[pcTurnRight].held + axes[3]/30000.;
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mdx = act[pcMoveRight].held - act[pcMoveLeft].held + axes[0]/30000.;
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mdy = act[pcMoveDown].held - act[pcMoveUp].held + axes[1]/30000.;
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shotkey = act[pcFire] || act[pcFaceFire];
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facemouse = act[pcFace] || act[pcFaceFire];
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