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fixed the compilation on Clang
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@@ -1028,10 +1028,10 @@ EX void handleInput(int delta, config &scfg) {
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anypressed = true, playermoved = true, multi::combo[i] = false;
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double mdx =
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(act[0] + act[2] - act[1] - act[3]) * .7 +
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(act[0].held + act[2].held - act[1].held - act[3].held) * .7 +
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act[pcMoveRight] - act[pcMoveLeft] + axes[0]/30000.;
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double mdy =
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(act[3] + act[2] - act[1] - act[0]) * .7 +
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(act[3].held + act[2].held - act[1].held - act[0].held) * .7 +
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act[pcMoveDown] - act[pcMoveUp] + axes[1]/30000.;
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if((act[pcMoveRight] && act[pcMoveLeft]) ||
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