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fixed missing shadows
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43f345234a
commit
a536a3bc61
@ -868,12 +868,13 @@ void geometry_information::make_3d_models() {
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&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
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&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
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&shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite,
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&shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite,
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&shWaterElemental, &shWolfBody, &shYeti, &shWormHead, &shWormHead, &shDragonHead, &shDragonSegment, &shDragonTail,
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&shWaterElemental, &shWolfBody, &shYeti, &shWormHead, &shWormHead, &shDragonHead, &shDragonSegment, &shDragonTail,
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&shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1], &shWormSegment, &shSmallWormSegment, &shFrogBody })
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&shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1], &shWormSegment, &shSmallWormSegment,
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&shWormTail, &shSmallWormTail, &shFrogBody })
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make_shadow(*sh);
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make_shadow(*sh);
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for(int i=0; i<8; i++) make_shadow(shAsteroid[i]);
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for(int i=0; i<8; i++) make_shadow(shAsteroid[i]);
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}
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}
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DEBB(DF_POLY, ("humanoids"));
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DEBB(DF_POLY, ("humanoids"));
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make_humanoid_3d(shPBody);
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make_humanoid_3d(shPBody);
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make_humanoid_3d(shYeti);
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make_humanoid_3d(shYeti);
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