From a536a3bc616e06a6b86e2c020dcc7e957f43d6f4 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 3 Feb 2023 23:44:55 +0100 Subject: [PATCH] fixed missing shadows --- 3d-models.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/3d-models.cpp b/3d-models.cpp index 1ad8dc12..64f1c563 100644 --- a/3d-models.cpp +++ b/3d-models.cpp @@ -868,12 +868,13 @@ void geometry_information::make_3d_models() { &shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife, &shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite, &shWaterElemental, &shWolfBody, &shYeti, &shWormHead, &shWormHead, &shDragonHead, &shDragonSegment, &shDragonTail, - &shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1], &shWormSegment, &shSmallWormSegment, &shFrogBody }) + &shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1], &shWormSegment, &shSmallWormSegment, + &shWormTail, &shSmallWormTail, &shFrogBody }) make_shadow(*sh); for(int i=0; i<8; i++) make_shadow(shAsteroid[i]); } - + DEBB(DF_POLY, ("humanoids")); make_humanoid_3d(shPBody); make_humanoid_3d(shYeti);