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fixed the lines in the svg screenshots
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@@ -1143,7 +1143,6 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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{
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dynamicval<int> dp(poly_outline);
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dynamicval<double> dw(minwidth_global);
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int eyecolor = 0x202020;
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bool redeyes = false;
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if(m == moHunterDog) eyecolor = 0xFF0000, redeyes = true;
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@@ -1151,9 +1150,11 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
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if(m == moHunterChanging) eyecolor = 0xFFFF00, redeyes = true;
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int eyes = darkena(eyecolor, 0, 0xFF);
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if(redeyes) poly_outline = eyes, minwidth_global = 1;
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if(redeyes) poly_outline = eyes;
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queuepoly(VAHEAD, shWolf1, eyes);
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if(redeyes) lastptd().u.poly.flags |= POLY_FORCEWIDE;
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queuepoly(VAHEAD, shWolf2, eyes);
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if(redeyes) lastptd().u.poly.flags |= POLY_FORCEWIDE;
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}
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queuepoly(VAHEAD, shWolf3, darkena(m == moRunDog ? 0x202020 : 0x000000, 0, 0xFF));
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}
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