2d3d:: correct bird levels

This commit is contained in:
Zeno Rogue
2019-09-12 22:49:57 +02:00
parent 10fea51f14
commit a4e3289a98
2 changed files with 13 additions and 10 deletions
+2 -2
View File
@@ -371,8 +371,8 @@ namespace geom3 {
ALEG0 = lev_to_factor(human_height * .0 - reduce);
ALEG = lev_to_factor(human_height * .2 - reduce);
AHEAD = lev_to_factor(human_height * .6 - reduce);
BIRD = lev_to_factor(DIM == 3 ? 0 : (human_wall_ratio+1)/2 * wh * .8);
GHOST = lev_to_factor(DIM == 3 ? 0 : human_height * .5);
BIRD = lev_to_factor(WDIM == 3 ? 0 : (human_wall_ratio+1)/2 * wh * .8);
GHOST = lev_to_factor(WDIM == 3 ? 0 : human_height * .5);
FLATEYE = lev_to_factor(human_height * .15);
slev = rock_wall_ratio * wh / 3;