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2d3d:: correct bird levels
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@@ -371,8 +371,8 @@ namespace geom3 {
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ALEG0 = lev_to_factor(human_height * .0 - reduce);
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ALEG = lev_to_factor(human_height * .2 - reduce);
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AHEAD = lev_to_factor(human_height * .6 - reduce);
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BIRD = lev_to_factor(DIM == 3 ? 0 : (human_wall_ratio+1)/2 * wh * .8);
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GHOST = lev_to_factor(DIM == 3 ? 0 : human_height * .5);
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BIRD = lev_to_factor(WDIM == 3 ? 0 : (human_wall_ratio+1)/2 * wh * .8);
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GHOST = lev_to_factor(WDIM == 3 ? 0 : human_height * .5);
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FLATEYE = lev_to_factor(human_height * .15);
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slev = rock_wall_ratio * wh / 3;
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