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removed Crossroads from Chaos mode

This commit is contained in:
Zeno Rogue 2018-01-08 22:14:06 +01:00
parent e721dd7691
commit a4593cd2b0

View File

@ -1110,6 +1110,9 @@ int isLandValid(eLand l) {
// horocycle-based lands, not available in bounded geometries nor in Chaos mode // horocycle-based lands, not available in bounded geometries nor in Chaos mode
if((l == laWhirlpool || l == laCamelot || l == laCaribbean || l == laTemple) && (bounded || chaosmode)) if((l == laWhirlpool || l == laCamelot || l == laCaribbean || l == laTemple) && (bounded || chaosmode))
return 0; return 0;
if(chaosmode && isCrossroads(l))
return 0;
// Temple and Hive has a special Chaos Mode variant, but they are still essentially unbounded // Temple and Hive has a special Chaos Mode variant, but they are still essentially unbounded
if((l == laTemple || l == laHive) && bounded) if((l == laTemple || l == laHive) && bounded)