From a4593cd2b0923f006335e319b2a74110dd7bef49 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 8 Jan 2018 22:14:06 +0100 Subject: [PATCH] removed Crossroads from Chaos mode --- landlock.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/landlock.cpp b/landlock.cpp index c2060f08..c9c84b49 100644 --- a/landlock.cpp +++ b/landlock.cpp @@ -1110,6 +1110,9 @@ int isLandValid(eLand l) { // horocycle-based lands, not available in bounded geometries nor in Chaos mode if((l == laWhirlpool || l == laCamelot || l == laCaribbean || l == laTemple) && (bounded || chaosmode)) return 0; + + if(chaosmode && isCrossroads(l)) + return 0; // Temple and Hive has a special Chaos Mode variant, but they are still essentially unbounded if((l == laTemple || l == laHive) && bounded)