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removed Crossroads from Chaos mode
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@ -1110,6 +1110,9 @@ int isLandValid(eLand l) {
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// horocycle-based lands, not available in bounded geometries nor in Chaos mode
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if((l == laWhirlpool || l == laCamelot || l == laCaribbean || l == laTemple) && (bounded || chaosmode))
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return 0;
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if(chaosmode && isCrossroads(l))
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return 0;
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// Temple and Hive has a special Chaos Mode variant, but they are still essentially unbounded
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if((l == laTemple || l == laHive) && bounded)
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