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ads-game:: sounds
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parent
a84a9c94dd
commit
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@ -6,6 +6,7 @@ vector<string> move_names = { "acc down", "acc left", "acc up", "acc right", "fi
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void fire() {
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if(!pdata.ammo) return;
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playSound(nullptr, "fire");
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pdata.ammo--;
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auto c = vctr;
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@ -286,6 +286,7 @@ void ds_handle_crashes() {
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ds_gen_particles(rpoisson(crash_particle_qty), m->at.T * lorentz(2, 3, m->life_end), m->at.shift, missile_color, crash_particle_rapidity, crash_particle_life);
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if(r->type != oMainRock)
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ds_gen_particles(rpoisson(crash_particle_qty), r->at.T * lorentz(2, 3, r->life_end), r->at.shift, r->col, crash_particle_rapidity, crash_particle_life);
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playSound(nullptr, "hit-crush3");
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break;
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}
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}
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@ -308,6 +309,7 @@ void ds_handle_crashes() {
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void ds_fire() {
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if(!pdata.ammo) return;
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pdata.ammo--;
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playSound(nullptr, "fire");
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dynamicval<eGeometry> g(geometry, gSpace435);
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transmatrix S0 = inverse(current.T) * spin(ang*degree);
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@ -233,6 +233,7 @@ void common_crash_ship() {
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invincibility_pt = ship_pt + DS_(how_much_invincibility);
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pdata.hitpoints--;
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if(pdata.hitpoints <= 0) game_over = true;
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playSound(nullptr, "explosion");
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}
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void ads_crash_ship() {
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@ -266,6 +267,7 @@ void handle_crashes() {
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gen_particles(rpoisson(crash_particle_qty), m->owner, m->at * ads_matrix(Id, m->life_end), missile_color, crash_particle_rapidity, crash_particle_life);
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gen_particles(rpoisson(crash_particle_qty), r->owner, r->at * ads_matrix(Id, r->life_end), r->col, crash_particle_rapidity, crash_particle_life);
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gen_resource(r->owner, r->at * ads_matrix(Id, r->life_end), r->resource, r->expire);
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playSound(nullptr, "hit-crush3");
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});
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}
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}
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@ -105,7 +105,7 @@ void game_menu() {
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#if CAP_AUDIO
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add_edit(effvolume);
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add_edit(musicvolume);
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if(music_available) add_edit(musicvolume);
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#endif
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dialog::addItem("RogueViz settings", 'v');
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@ -8,6 +8,7 @@ color_t rock_color[6] = { 0x703800FF, 0xC0A080FF, 0xC08010FF, 0xC04000FF, 0x4080
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color_t rsrc_color[6] = { 0x404040FF, 0x40C0C0FF, 0xFFD500FF, 0xFF0000FF, 0x00FF00FF, 0x0000FFFF };
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vector<ld>* rsrc_shape[6] = { &shape_particle, &shape_heart, &shape_gold, &shape_weapon, &shape_fuel, &shape_airtank };
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string rsrc_sound[6] = {"", "pickup-potion", "pickup-gold", "pickup-scroll", "pickup-speed", "seen-air" };
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void rsrc_config() {
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ads_max_pdata.hitpoints = 3;
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@ -163,6 +164,7 @@ void gain_resource(eResourceType rsrc) {
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D(3, ammo)
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D(4, fuel)
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D(5, oxygen)
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playSound(nullptr, rsrc_sound[rsrc]);
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}
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}}
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