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ads-game:: sounds

This commit is contained in:
Zeno Rogue
2022-09-29 01:12:08 +02:00
parent a84a9c94dd
commit a401a7ed67
5 changed files with 8 additions and 1 deletions

View File

@@ -286,6 +286,7 @@ void ds_handle_crashes() {
ds_gen_particles(rpoisson(crash_particle_qty), m->at.T * lorentz(2, 3, m->life_end), m->at.shift, missile_color, crash_particle_rapidity, crash_particle_life);
if(r->type != oMainRock)
ds_gen_particles(rpoisson(crash_particle_qty), r->at.T * lorentz(2, 3, r->life_end), r->at.shift, r->col, crash_particle_rapidity, crash_particle_life);
playSound(nullptr, "hit-crush3");
break;
}
}
@@ -308,6 +309,7 @@ void ds_handle_crashes() {
void ds_fire() {
if(!pdata.ammo) return;
pdata.ammo--;
playSound(nullptr, "fire");
dynamicval<eGeometry> g(geometry, gSpace435);
transmatrix S0 = inverse(current.T) * spin(ang*degree);