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added CAP_SHAPES: poly system works, but no shapes are used
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@@ -43,7 +43,7 @@ blizzardcell* getbcell(cell *c) {
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}
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void drawBlizzards() {
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#if CAP_POLY && CAP_FIELD
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#if CAP_SHAPES && CAP_FIELD
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poly_outline = OUTLINE_NONE;
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auto it = blizzardcells.begin();
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bcells.clear();
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@@ -220,7 +220,7 @@ void drawArrowTraps() {
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#if CAP_QUEUE
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queueline(tC0(t0), tC0(t1), 0xFF0000FF, 4 + vid.linequality, PPR::ITEM);
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#endif
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#if CAP_POLY
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#if CAP_SHAPES
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if((c->wparam & 7) == 3 && !shmup::on) {
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// queueline(t0 * randomPointIn(r[0]->type), t1 * randomPointIn(r[1]->type), 0xFFFFFFFF, 4, PPR::ITEM);
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int tt = int(fractick(64) * 401);
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