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rogueviz::flocking:: follow feature
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@ -24,6 +24,9 @@ namespace flocking {
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bool draw_lines = false;
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int follow = 0;
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string follow_names[3] = {"nothing", "specific boid", "center of mass"};
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map<cell*, map<cell*, transmatrix>> relmatrices;
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ld ini_speed = .5;
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@ -182,11 +185,30 @@ namespace flocking {
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m->vel = vels[i];
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}
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shmup::fixStorage();
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}
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bool turn(int delta) {
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if(!on) return false;
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if(kind == kFlocking) simulate(delta), timetowait = 0;
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if(follow == 1) {
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// follow bird0
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View = spin(90 * degree) * inverse(vdata[0].m->pat) * View;
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optimizeview();
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playermoved = false;
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}
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if(follow == 2) {
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using namespace hyperpoint_vec;
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hyperpoint h = Hypc;
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for(int i=0; i<N; i++) h += tC0(vdata[i].m->pat);
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h = normalize(h);
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View = gpushxto0(h) * View;
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optimizeview();
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playermoved = false;
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}
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return false;
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// shmup::pc[0]->rebase();
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}
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@ -297,6 +319,9 @@ namespace flocking {
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dialog::addBoolItem("draw forces", draw_lines, 'l');
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dialog::add_action([] () { draw_lines = !draw_lines; });
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dialog::addSelItem("follow", follow_names[follow], 'f');
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dialog::add_action([] () { follow++; follow %= 3; });
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dialog::addBreak(100);
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dialog::addItem("restart", 'r');
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