mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-20 23:50:27 +00:00
11.3j
This commit is contained in:
parent
72a46b9029
commit
a258eac0c7
@ -3904,3 +3904,14 @@ Geometries:
|
|||||||
- reverse FPP mode on iOS should be fixed
|
- reverse FPP mode on iOS should be fixed
|
||||||
- fixed the missing message when PC could not stay in place
|
- fixed the missing message when PC could not stay in place
|
||||||
- fixed a potential rare crash
|
- fixed a potential rare crash
|
||||||
|
|
||||||
|
2020-04-17 21:00 Update 11.3j:
|
||||||
|
- the Hypersian Rug mode now uses HyperRogue's 3D engine. As a result, its controls are consistent with HyperRogue 3D (which has received shift-strafe for this consistency), you can now view it in all models, and embed in Solv and Nil geometries.
|
||||||
|
- a drawing tool (see creative mode). Contrary to Vector Graphics Editor (now called Shape Editor) and texture editor, this simulates on using a huge non-Euclidean blackboard (unless played in Euclidean geometry or in a quotient space, of course).
|
||||||
|
- WRL export (export e.g. your Hypersian Rug or a hyperbolic honeycomb in ball model to a 3D modelling tool or a 3D printer)
|
||||||
|
- fixed some issues with 'vertical stretch' (acted inconsistently, stretched text)
|
||||||
|
- fixed central inversion in 3D models
|
||||||
|
- better error information when trying to read an illegal tes file
|
||||||
|
- CA mode now automatically awards Orb of Aether (so you can step space) and is simulated on every step in animation mode
|
||||||
|
- more accurate Solv rendering (using RK4 method instead of buggy midpoint)
|
||||||
|
- when giving values, you can use "..|" (animate with sharp changes); "../" can be also used for spline interpolation
|
||||||
|
Loading…
Reference in New Issue
Block a user