diff --git a/changelog.txt b/changelog.txt index f2072fb1..eb2b7efa 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3904,3 +3904,14 @@ Geometries: - reverse FPP mode on iOS should be fixed - fixed the missing message when PC could not stay in place - fixed a potential rare crash + +2020-04-17 21:00 Update 11.3j: +- the Hypersian Rug mode now uses HyperRogue's 3D engine. As a result, its controls are consistent with HyperRogue 3D (which has received shift-strafe for this consistency), you can now view it in all models, and embed in Solv and Nil geometries. +- a drawing tool (see creative mode). Contrary to Vector Graphics Editor (now called Shape Editor) and texture editor, this simulates on using a huge non-Euclidean blackboard (unless played in Euclidean geometry or in a quotient space, of course). +- WRL export (export e.g. your Hypersian Rug or a hyperbolic honeycomb in ball model to a 3D modelling tool or a 3D printer) +- fixed some issues with 'vertical stretch' (acted inconsistently, stretched text) +- fixed central inversion in 3D models +- better error information when trying to read an illegal tes file +- CA mode now automatically awards Orb of Aether (so you can step space) and is simulated on every step in animation mode +- more accurate Solv rendering (using RK4 method instead of buggy midpoint) +- when giving values, you can use "..|" (animate with sharp changes); "../" can be also used for spline interpolation