From a1d0cef847d283f91aaa5eea00c763decc1bbb36 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 7 Jun 2019 17:52:22 +0200 Subject: [PATCH] fixed worm shadows --- 3d-models.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/3d-models.cpp b/3d-models.cpp index eebdd8ad..c079fe09 100644 --- a/3d-models.cpp +++ b/3d-models.cpp @@ -821,7 +821,8 @@ void geometry_information::make_3d_models() { for(hpcshape* sh: {&shBatWings, &shBugBody, &shBullBody, &shButterflyWing, &shCatBody, &shDogBody, &shDogTorso, &shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife, &shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite, - &shWaterElemental, &shWolfBody, &shYeti}) + &shWaterElemental, &shWolfBody, &shYeti, &shWormHead, &shWormHead, &shDragonHead, &shDragonSegment, &shDragonTail, + &shTentacleX, &shTentHead, &shILeaf[0], &shILeaf[1]}) make_shadow(*sh); for(int i=0; i<8; i++) make_shadow(shAsteroid[i]);