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2D3D:: Orb of Storms particles

This commit is contained in:
Zeno Rogue 2019-05-15 18:43:56 +02:00
parent d08cfe9f2f
commit a12b4f451e

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@ -4740,7 +4740,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
for(int t=0; t<c->type; t++) if(c->move(t) && c->move(t)->ligon) {
ld hdir = displayspin(c, t);
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*xspinpush0(ticks * M_PI / S42, hexf/2), V*xspinpush0(hdir, crossf), lcol, 2 + vid.linequality);
queueline(V*chei(xspinpush(ticks * M_PI / S42, hexf/2), rand() % 1000, 1000) * C0, V*chei(xspinpush(hdir, crossf), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
}
}