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3d:: mirrors are broken, but produce no effect
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@ -1258,6 +1258,7 @@ namespace mirror {
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}
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void createHere(cellwalker cw, int cpid) {
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if(DIM == 3) return;
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if(!cw.at) return;
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if(cw.at->wall == waCloud)
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createMirages(cw, cpid);
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@ -1267,7 +1268,6 @@ namespace mirror {
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void breakMirror(cellwalker cw, int pid) {
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if(!cw.at) return;
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if(DIM == 3) return;
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cell *c = cw.at;
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if(c->wall == waMirror || c->wall == waCloud) {
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drawParticles(c, winf[c->wall].color, 16);
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