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reset-special-m0odes now also resets texture mode and drawplayer off
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+6
-1
@@ -2036,7 +2036,12 @@ EX void resetModes(char leave IS('c')) {
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set_geometry(gNormal);
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set_variation(leave == rg::heptagons ? eVariation::pure : eVariation::bitruncated);
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#if CAP_TEXTURE
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texture::config.tstate = texture::tsOff;
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#endif
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mapeditor::drawplayer = true;
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start_game();
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}
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