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blowing a Tortoise+baby away now moves the baby even if there was an item on the target cell
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4
orbs.cpp
4
orbs.cpp
@ -921,8 +921,10 @@ void blowoff(cell *cf, cell *ct, int direction_hint) {
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playSound(ct, "orb-ranged");
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addMessage(XLAT("You blow %the1 away!", cf->monst));
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pushMonster(ct, cf, direction_hint);
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if(cf->item == itBabyTortoise && !ct->item)
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if(cf->item == itBabyTortoise) {
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if(ct->item) ct->item = itNone;
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moveItem(cf, ct, true);
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}
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items[itOrbAir]--;
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createNoise(2);
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bfs();
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