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summoned Tortoises no longer die on hit
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commit
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2
orbs.cpp
2
orbs.cpp
@ -787,7 +787,7 @@ void summonAt(cell *dest) {
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if(dest->monst == moFireElemental && isFire(dest))
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dest->wall = waNone;
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if(dest->monst == moTortoise)
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tortoise::emap[dest] = dest;
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tortoise::emap[dest] = dest, dest->hitpoints = 3;
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addMessage(XLAT("You summon %the1!", dest->monst));
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moveEffect(dest, dest, dest->monst, -1);
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if(dest->wall == waClosePlate || dest->wall == waOpenPlate)
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