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ls:: fixed the generation of various lands in horodisk/voronoi
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parent
66ea0804cf
commit
9fbc73025e
17
landgen.cpp
17
landgen.cpp
@ -276,7 +276,7 @@ EX void place_random_gate_continuous(cell *c) {
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}
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EX void giantLandSwitch(cell *c, int d, cell *from) {
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bool fargen = d == min(BARLEV, ls::hv_structure() ? 8 : 9);
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bool fargen = d == 9;
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switch(c->land) {
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case laPrairie: // -------------------------------------------------------------
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@ -405,7 +405,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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}
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else {
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if(d == (ls::hv_structure() ? 8 : 9)) {
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if(d == 9) {
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cell *c2 = NONSTDVAR ? c->master->c7 : c;
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if(cdist50(c2) == 3 && polarb50(c2))
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c->wall = waPalace;
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@ -1669,13 +1669,11 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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if(d == 8 && c->land == laKraken && kraken_pseudohept(c) && hrand(1000) <= 2) {
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c->wall = waNone;
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if(ls::hv_structure()) forCellCM(c2, c) setdist(c2, 8, c);
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forCellEx(c2, c) c2->wall = waNone;
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}
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if(d == 8 && !kraken_pseudohept(c) && hrand_monster(20000) < 10 + 3 * items[itKraken] + 2 * yendor::hardness() && c->wall == waSea && !c->item && !c->monst && !safety) {
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bool ok = true;
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if(ls::hv_structure()) forCellCM(c2, c) setdist(c2, 8, c);
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forCellEx(c2, c)
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if(c2->wall != waSea || c2->item || c2->monst)
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ok = false;
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@ -1984,7 +1982,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->move(i);
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if(c2 && c2->wall == waRose) nww++;
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if(c2 && !ls::any_chaos() && !ls::hv_structure()) for(int j=0; j<c2->type; j++) {
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if(c2 && !ls::any_chaos()) for(int j=0; j<c2->type; j++) {
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cell *c3 = c2->move(j);
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// note: c3->land is required for Android --
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// not strictly equivalent since another land there might be not yet generated
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@ -2543,7 +2541,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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case laEclectic: {
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if(d >= (ls::hv_structure() ? 8 : 9)) c->wall = waChasm;
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if(d >= 9) c->wall = waChasm;
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if(d == 8) wfc::schedule(c);
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@ -2748,7 +2746,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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break;
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case laFrog:
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if(d == (ls::hv_structure() ? 8 : 9)) {
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if(d == 9) {
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if(randomPatternsMode ? RANDPAT : !is_zebra_trapdoor(c)) {
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if(hrand(2000) < PT(100 + 2 * kills[moFrog] + 2 * kills[moPhaser] + 2 * kills[moVaulter], 100) && notDippingFor(itFrog)) {
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bool ok = true;
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@ -3048,10 +3046,13 @@ EX void setdist(cell *c, int d, cell *from) {
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if(!c->monst) c->stuntime = 0;
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giantLandSwitch(c, d, from);
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bool big_first = ls::hv_structure();
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if(!big_first) giantLandSwitch(c, d, from);
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if(d == min(reduced_barlev, 9)) moreBigStuff(c);
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if(big_first) giantLandSwitch(c, d, from);
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if(d == 7) repairLandgen(c);
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// the number of tiles in the standard geometry has about 7553 digits!
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