diff --git a/landgen.cpp b/landgen.cpp index a3032d12..f8da8908 100644 --- a/landgen.cpp +++ b/landgen.cpp @@ -276,7 +276,7 @@ EX void place_random_gate_continuous(cell *c) { } EX void giantLandSwitch(cell *c, int d, cell *from) { - bool fargen = d == min(BARLEV, ls::hv_structure() ? 8 : 9); + bool fargen = d == 9; switch(c->land) { case laPrairie: // ------------------------------------------------------------- @@ -405,7 +405,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) { } else { - if(d == (ls::hv_structure() ? 8 : 9)) { + if(d == 9) { cell *c2 = NONSTDVAR ? c->master->c7 : c; if(cdist50(c2) == 3 && polarb50(c2)) c->wall = waPalace; @@ -1669,13 +1669,11 @@ EX void giantLandSwitch(cell *c, int d, cell *from) { if(d == 8 && c->land == laKraken && kraken_pseudohept(c) && hrand(1000) <= 2) { c->wall = waNone; - if(ls::hv_structure()) forCellCM(c2, c) setdist(c2, 8, c); forCellEx(c2, c) c2->wall = waNone; } if(d == 8 && !kraken_pseudohept(c) && hrand_monster(20000) < 10 + 3 * items[itKraken] + 2 * yendor::hardness() && c->wall == waSea && !c->item && !c->monst && !safety) { bool ok = true; - if(ls::hv_structure()) forCellCM(c2, c) setdist(c2, 8, c); forCellEx(c2, c) if(c2->wall != waSea || c2->item || c2->monst) ok = false; @@ -1984,7 +1982,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) { for(int i=0; itype; i++) { cell *c2 = c->move(i); if(c2 && c2->wall == waRose) nww++; - if(c2 && !ls::any_chaos() && !ls::hv_structure()) for(int j=0; jtype; j++) { + if(c2 && !ls::any_chaos()) for(int j=0; jtype; j++) { cell *c3 = c2->move(j); // note: c3->land is required for Android -- // not strictly equivalent since another land there might be not yet generated @@ -2543,7 +2541,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) { case laEclectic: { - if(d >= (ls::hv_structure() ? 8 : 9)) c->wall = waChasm; + if(d >= 9) c->wall = waChasm; if(d == 8) wfc::schedule(c); @@ -2748,7 +2746,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) { break; case laFrog: - if(d == (ls::hv_structure() ? 8 : 9)) { + if(d == 9) { if(randomPatternsMode ? RANDPAT : !is_zebra_trapdoor(c)) { if(hrand(2000) < PT(100 + 2 * kills[moFrog] + 2 * kills[moPhaser] + 2 * kills[moVaulter], 100) && notDippingFor(itFrog)) { bool ok = true; @@ -3048,10 +3046,13 @@ EX void setdist(cell *c, int d, cell *from) { if(!c->monst) c->stuntime = 0; - giantLandSwitch(c, d, from); + bool big_first = ls::hv_structure(); + if(!big_first) giantLandSwitch(c, d, from); if(d == min(reduced_barlev, 9)) moreBigStuff(c); + if(big_first) giantLandSwitch(c, d, from); + if(d == 7) repairLandgen(c); // the number of tiles in the standard geometry has about 7553 digits!