diff --git a/content.cpp b/content.cpp index 2eb78177..53b1d9f8 100644 --- a/content.cpp +++ b/content.cpp @@ -1302,7 +1302,7 @@ LAND( 0x00C000, "Palace Quest", laPrincessQuest, ZERO, itSavedPrincess, RESERVED LAND( 0xD0D060, "Wild West", laWildWest, ZERO, itBounty, RESERVED, wildwestdesc) NATIVE((m == moOutlaw) ? 2 : 0) - REQ( NEVER ) + REQ( ALWAYS ) LAND( 0x80A080, "Land of Storms", laStorms, ZERO | LF_TROLL | LF_ELECTRIC, itFulgurite, RESERVED, elecdesc) NATIVE((m == moMetalBeast || m == moMetalBeast2 || m == moStormTroll) ? 1 : 0) diff --git a/landlock.cpp b/landlock.cpp index b0adb5e7..3d13b059 100644 --- a/landlock.cpp +++ b/landlock.cpp @@ -563,7 +563,6 @@ EX eLand getNewLand(eLand old) { } tab[cnt++] = laHalloween; - tab[cnt++] = laWildWest; // the advanced lands if(all_unlocked || gold() >= R60) {