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	3D:: better conformal::rotation system
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		| @@ -250,6 +250,7 @@ void initConfig() { | ||||
|   addsaver(conformal::bandsegment, "band segment"); | ||||
|   addsaver(conformal::rotation, "conformal rotation"); | ||||
|   addsaver(conformal::rotation_xz, "conformal rotation_xz"); | ||||
|   addsaver(conformal::rotation_xy2, "conformal rotation_2"); | ||||
|   addsaver(conformal::do_rotate, "conformal rotation mode", 1); | ||||
|   addsaver(conformal::model_orientation, "model orientation", 0); | ||||
|   addsaver(conformal::model_orientation_yz, "model orientation-yz", 0); | ||||
|   | ||||
| @@ -274,7 +274,7 @@ namespace conformal { | ||||
|   int bandsegment = 16000; | ||||
|   ld rotation = 0; | ||||
|   ld rotation_xz = 90; | ||||
|   ld rotation_yz = 0; | ||||
|   ld rotation_xy2 = 90; | ||||
|   int do_rotate = 1; | ||||
|   ld model_orientation, halfplane_scale, model_orientation_yz; | ||||
|   ld clip_min, clip_max; | ||||
| @@ -367,6 +367,11 @@ namespace conformal { | ||||
|     create(path_for_lineanimation[0], c, inverse(ggmatrix(c))); | ||||
|     } | ||||
|    | ||||
|   transmatrix rotmatrix() { | ||||
|     if(DIM == 2) return spin(rotation * degree); | ||||
|     return spin(rotation_xy2 * degree) * cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree); | ||||
|     } | ||||
|    | ||||
|   void movetophase() { | ||||
|      | ||||
|     int ph = int(phase); | ||||
| @@ -381,7 +386,7 @@ namespace conformal { | ||||
|      | ||||
|     ld angle = 0; | ||||
|     if(DIM == 3) { | ||||
|       hyperpoint h = spin(-rotation * degree) * cspin(0, 2, rotation_xz * degree) * View * hpxy3(1,2,3); | ||||
|       hyperpoint h = inverse(rotmatrix()) * View * hpxy3(1,2,3); | ||||
|       angle = atan2(h[1], h[2]); | ||||
|       } | ||||
|      | ||||
| @@ -394,11 +399,7 @@ namespace conformal { | ||||
|    | ||||
|     View = xpush(-(phase-ph) * hdist(now, next)) * View; | ||||
|     if(WDIM == 2) { | ||||
|       View = spin(rotation * degree) * View; | ||||
|       if(DIM == 3) { | ||||
|         View = cspin(0, 2, -rotation_xz * degree) * View; | ||||
|         View = cspin(1, 2, -rotation_yz * degree) * View; | ||||
|         } | ||||
|       View = rotmatrix() * View; | ||||
|       } | ||||
|     else { | ||||
|       if(celldistance(v[ph]->base, old->c7) <= 2) { | ||||
| @@ -406,7 +407,7 @@ namespace conformal { | ||||
|         ld angle1 = atan2(h1[1], h1[2]); | ||||
|         View = cspin(2, 1, angle1 - angle) * View; | ||||
|         } | ||||
|       View = cspin(0, 2, -rotation_xz * degree) * spin(rotation * degree) * View; | ||||
|       View = rotmatrix() * View; | ||||
|       } | ||||
|  | ||||
|     playermoved = false; | ||||
| @@ -718,6 +719,30 @@ namespace conformal { | ||||
|       }; | ||||
|     } | ||||
|    | ||||
|   void edit_rotation(ld& which) { | ||||
|     dialog::editNumber(which, 0, 360, 90, 0, XLAT("rotation"),  | ||||
|       "This controls the automatic rotation of the world. " | ||||
|       "It affects the line animation in the history mode, and " | ||||
|       "lands which have a special direction. Note that if finding this special direction is a part of the puzzle, " | ||||
|       "it works only in the cheat mode."); | ||||
|     dialog::dialogflags |= sm::CENTER; | ||||
|     dialog::extra_options = [] () { | ||||
|       dialog::addBreak(100); | ||||
|       dialog::addBoolItem_choice("line animation only", conformal::do_rotate, 0, 'N'); | ||||
|       dialog::addBoolItem_choice("gravity lands", conformal::do_rotate, 1, 'G'); | ||||
|       dialog::addBoolItem_choice("all directional lands", conformal::do_rotate, 2, 'D'); | ||||
|       if(DIM == 3) { | ||||
|         dialog::addBreak(100); | ||||
|         dialog::addSelItem(XLAT("XY plane"), fts(conformal::rotation) + "°", 'A'); | ||||
|         dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation); }); | ||||
|         dialog::addSelItem(XLAT("XZ plane"), fts(conformal::rotation_xz) + "°", 'B'); | ||||
|         dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation_xz); }); | ||||
|         dialog::addSelItem(XLAT("XY plane #2"), fts(conformal::rotation_xy2) + "°", 'C'); | ||||
|         dialog::add_action([] { popScreen(); edit_rotation(conformal::rotation_xy2); }); | ||||
|         } | ||||
|       }; | ||||
|     } | ||||
|    | ||||
|   void model_menu() { | ||||
|     cmode = sm::SIDE | sm::MAYDARK | sm::CENTER; | ||||
|     gamescreen(0); | ||||
| @@ -747,13 +772,11 @@ namespace conformal { | ||||
|  | ||||
|     dialog::addBoolItem(XLAT("rotation"), do_rotate == 2, 'r'); | ||||
|     if(do_rotate == 0) dialog::lastItem().value = XLAT("NEVER"); | ||||
|     if(DIM == 2) | ||||
|       dialog::lastItem().value += " " + its(rotation) + "°"; | ||||
|      | ||||
|     if(DIM == 3) { | ||||
|       dialog::addBoolItem(XLAT("rotation (x/z plane)"), do_rotate == 2, 'k'); | ||||
|       if(do_rotate == 0) dialog::lastItem().value = XLAT("NEVER"); | ||||
|       dialog::lastItem().value += " " + its(rotation_xz) + "°"; | ||||
|       } | ||||
|     else | ||||
|       dialog::lastItem().value += " " + its(rotation) + "°" + its(rotation_xz) + "°" + its(rotation_xy2) + "°"; | ||||
|     dialog::add_action([] { edit_rotation(conformal::rotation); }); | ||||
|      | ||||
|     // if(pmodel == mdBand && sphere) | ||||
|     if(pmodel != mdPerspective) | ||||
| @@ -1020,22 +1043,6 @@ namespace conformal { | ||||
|         } | ||||
|       else if(uni == 'a') | ||||
|         pushScreen(history_menu); | ||||
|       else if(uni == 'r' || uni == 'k') { | ||||
|         ld& selected_rotation = uni == 'r' ? rotation : rotation_xz; | ||||
|         if(selected_rotation < 0) selected_rotation = 0; | ||||
|         dialog::editNumber(selected_rotation, 0, 360, 90, 0, XLAT("rotation"),  | ||||
|           "This controls the automatic rotation of the world. " | ||||
|           "It affects the line animation in the history mode, and " | ||||
|           "lands which have a special direction. Note that if finding this special direction is a part of the puzzle, " | ||||
|           "it works only in the cheat mode."); | ||||
|         dialog::dialogflags |= sm::CENTER; | ||||
|         dialog::extra_options = [] () { | ||||
|           dialog::addBreak(100); | ||||
|           dialog::addBoolItem_choice("line animation only", conformal::do_rotate, 0, 'N'); | ||||
|           dialog::addBoolItem_choice("gravity lands", conformal::do_rotate, 1, 'G'); | ||||
|           dialog::addBoolItem_choice("all directional lands", conformal::do_rotate, 2, 'D'); | ||||
|           }; | ||||
|         } | ||||
|       else if(doexiton(sym, uni)) popScreen(); | ||||
|       }; | ||||
|     } | ||||
| @@ -1233,7 +1240,7 @@ namespace conformal { | ||||
|       PHASEFROM(2);  | ||||
|       shift_arg_formula(conformal::rotation); | ||||
|       if(DIM == 3) shift_arg_formula(conformal::rotation_xz); | ||||
|       if(DIM == 3) shift_arg_formula(conformal::rotation_yz); | ||||
|       if(DIM == 3) shift_arg_formula(conformal::rotation_xy2); | ||||
|       } | ||||
|     else if(argis("-playerpath")) { | ||||
|       conformal::create_playerpath(); | ||||
|   | ||||
							
								
								
									
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							| @@ -1460,7 +1460,8 @@ namespace conformal { | ||||
|   extern bool includeHistory; | ||||
|   extern bool use_atan; | ||||
|   extern ld rotation; | ||||
|   extern ld rotation_xz; | ||||
|   extern ld rotation_xz, rotation_xy2; | ||||
|   transmatrix rotmatrix(); | ||||
|   extern int do_rotate; | ||||
|   extern ld model_orientation, model_orientation_yz; | ||||
|   extern ld halfplane_scale; | ||||
|   | ||||
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