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ray:: was disabled in VR-less builds
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@ -1407,7 +1407,7 @@ EX void cast() {
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glUniformMatrix4fv(o->uProjection, 1, 0, glhr::tmtogl_transpose3(vrhr::eyeproj).as_array());
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glUniformMatrix4fv(o->uProjection, 1, 0, glhr::tmtogl_transpose3(vrhr::eyeproj).as_array());
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}
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}
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#else
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#else
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if(1) ;
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if(0) ;
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#endif
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#endif
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else {
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else {
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transmatrix proj = Id;
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transmatrix proj = Id;
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