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2d3d:: proper placement of Big Carpet, Reptiles and Trihepta Special
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@ -885,6 +885,15 @@ void make_3d_models() {
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shift_shape(shBoatOuter, geom3::FLOOR);
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shift_shape(shBoatOuter, geom3::FLOOR);
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shift_shape(shBoatInner, (geom3::FLOOR+geom3::LAKE)/2);
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shift_shape(shBoatInner, (geom3::FLOOR+geom3::LAKE)/2);
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for(int i=0; i<14; i++)
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shift_shape(shTriheptaSpecial[i], geom3::FLOOR);
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shift_shape(shBigCarpet1, geom3::FLOOR - geom3::human_height * 1/40);
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shift_shape(shBigCarpet2, geom3::FLOOR - geom3::human_height * 2/40);
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shift_shape(shBigCarpet3, geom3::FLOOR - geom3::human_height * 3/40);
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for(int a=0; a<5; a++) for(int b=0; b<4; b++)
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shift_shape(shReptile[a][b], geom3::FLOOR - geom3::human_height * min(b, 2) / 40);
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}
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}
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#undef S
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#undef S
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