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enabling Halloween in infinite geometries now produces something that makes sense
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@@ -562,6 +562,8 @@ EX eLand getNewLand(eLand old) {
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tab[cnt++] = laDocks;
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}
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tab[cnt++] = laHalloween;
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// the advanced lands
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if(all_unlocked || gold() >= R60) {
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tab[cnt++] = laCrossroads;
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