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SteamDeck layout improvements

This commit is contained in:
Zeno Rogue
2025-12-12 13:26:34 +01:00
parent 197f441de7
commit 9bf3f9d9c7

View File

@@ -2501,7 +2501,7 @@ EX void showScreenConfig() {
EX void showGraphConfig() {
cmode = vid.xres > vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK;
cmode = sm::SIDE | sm::MAYDARK;
gamescreen();
dialog::init(XLAT("graphics configuration"));
@@ -3942,7 +3942,7 @@ void color_handler(int sym, int uni) {
}
EX void show_color_dialog_projection() {
cmode = sm::SIDE | sm::DIALOG_STRICT_X;
cmode = sm::SIDE | sm::DIALOG_STRICT_X | sm::MAYDARK;
getcstat = '-';
gamescreen();
@@ -4030,7 +4030,8 @@ EX void show_color_dialog_game() {
dialog::addBoolItem_action(XLAT("higher contrast"), higher_contrast, 'h');
dialog::addInfo(XLAT("colors of some game objects can be edited by clicking them."));
dialog::addInfo(XLAT("colors of some game objects"));
dialog::addInfo(XLAT("can be edited by clicking them."));
dialog::addBreak(50);
dialog::addBack();
@@ -4040,7 +4041,7 @@ EX void show_color_dialog_game() {
}
EX void show_color_dialog() {
cmode = sm::SIDE | sm::DIALOG_STRICT_X;
cmode = sm::SIDE | sm::DIALOG_STRICT_X | sm::MAYDARK;
getcstat = '-';
gamescreen();
dialog::init(XLAT("colors & aura"));