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added the plane immersion visualization
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rogueviz/plane-immersion.cpp
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228
rogueviz/plane-immersion.cpp
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#include "rogueviz.h"
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/** \brief Immersed plane
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*
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* Euclidean plane immersed in various geometries.
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*
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* Compile with HyperRogue, enable a 3D geometry, and press oo to view or to change the direction.
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*
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**/
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namespace rogueviz {
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namespace embed {
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ld scale = 1;
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color_t gridcol = 0xFFFFFFFF;
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hyperpoint fp(ld x, ld y) {
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x *= scale;
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y *= scale;
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x *= M_PI/10 * sqrt(2)/2;
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y *= M_PI/10 * sqrt(2)/2;
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if(euclid)
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return hyperpoint(x, y, 0, 1);
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if(sphere) {
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ld a = sqrt(2)/2;
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x /= a;
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y /= a;
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hyperpoint h = cspin(2, 3, -M_PI/4) * hyperpoint(sin(x)*a, sin(y)*a, cos(x)*a, cos(y)*a);
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return h;
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}
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if(hyperbolic)
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return cspin(0, 2, -M_PI/2) * tC0(parabolic13(x, y));
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if(nil)
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return hyperpoint(0, y, x, 1);
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if(prod)
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return zpush(y) * xpush0(x);
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if(sl2) {
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ld a = sqrt(2)/2;
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x /= a;
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y /= a;
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hyperpoint h = cspin(2, 3, -M_PI/4) * hyperpoint(sinh(x)*a, sinh(y)*a, cosh(x)*a, cosh(y)*a);
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return h;
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}
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if(sol || nih)
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return hyperpoint(x, y, 0, 1);
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return hyperpoint(x, y, 0, 1);
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}
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void embed(const transmatrix& V, ld x, ld y, ld x1, ld y1) {
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queueline(V* fp(x, y), V*fp(x1, y1), gridcol, 0, PPR::LINE);
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}
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void draw_grid(const transmatrix& V) {
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for(int x=-10; x<=10; x++) {
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for(int y=-10; y<10; y++) {
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for(int a=0; a<=10; a++)
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curvepoint(V * fp(x, y+a/10.));
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queuecurve(gridcol, 0, PPR::LINE).flags |= POLY_FORCEWIDE | POLY_ONE_LEVEL;
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for(int a=0; a<=10; a++)
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curvepoint(V * fp(y+a/10., x));
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queuecurve(gridcol, 0, PPR::LINE).flags |= POLY_FORCEWIDE | POLY_ONE_LEVEL;
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}
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}
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}
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bool draw_embed(cell *c, const transmatrix& V) {
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if(c == cwt.at && false)
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draw_grid(V);
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return false;
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}
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int emba;
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void relocate() {
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View = Id;
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NLP = Id;
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centerover = currentmap->gamestart();
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vid.fixed_yz = false;
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if(nil) rotate_view(cspin(2, 0, M_PI/2));
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if(prod) rotate_view(cspin(1, 2, M_PI/2));
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if(emba == 1) {
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rotate_view(cspin(0, 1, M_PI/4));
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rotate_view(cspin(1, 2, M_PI/6));
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}
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if(emba == 2) {
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rotate_view(cspin(1, 2, M_PI/2 * .9));
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}
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for(int a=0; a<100; a++)
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shift_view(ztangent(scale/100));
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if(scale < 0) rotate_view(diag(-1,-1,-1,1));
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playermoved = false;
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}
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int part = 1;
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ld wider = 1.5;
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void draw_all() {
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vid.linewidth *= wider;
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if(1) {
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int id = 0;
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auto draw_colored = [&] (eGeometry gg, eGeometry g2, color_t col) {
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dynamicval<eGeometry> g(geometry, gg);
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if(g2 != gNormal) {
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hybrid::configure(g2);
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geometry = g2;
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}
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// dynamicval<color_t> gc(gridcol, col);
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dynamicval<eModel> gm(pmodel, default_model());
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int idx = id % 3;
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int idy = id / 3;
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id++;
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auto& cd = current_display;
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dynamicval<ld> gx1(cd->xmin, idx / 3.);
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dynamicval<ld> gxy(cd->ymin, idy / 3.);
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dynamicval<ld> gx2(cd->xmax, (idx+1) / 3.);
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dynamicval<ld> gy2(cd->ymax, (idy+1) / 3.);
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calcparam();
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dynamicval<ld> gs(scale, scale);
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/* verification
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hyperpoint h1 = fp(0, 0);
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hyperpoint h2 = fp(1, 0);
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hyperpoint h3 = fp(0, 1);
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hyperpoint h4 = fp(1, 1);
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println(hlog, geometry_name(), " : ", geo_dist(h1, h2), " = ", geo_dist(h3, h4));
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println(hlog, geometry_name(), " : ", geo_dist(h1, h3), " = ", geo_dist(h2, h4));
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*/
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if(nih) scale /= log(2);
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relocate();
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initquickqueue();
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make_actual_view();
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draw_grid(cview());
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drawqueue();
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};
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draw_colored(gCell120, gNormal, 0x00FF00FF);
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draw_colored(gNil, gNormal, 0xFF0000FF);
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draw_colored(gNormal, gRotSpace, 0x0000FFFF);
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draw_colored(gSphere, gProduct, 0x00FF80FF);
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draw_colored(gNIH, gNormal, 0xFF8000FF);
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draw_colored(gNormal, gProduct, 0x00FFFFFF);
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draw_colored(gSpace534, gNormal, 0xFF0000FF);
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draw_colored(gSolN, gNormal, 0xFF80FFFF);
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draw_colored(gSol, gNormal, 0xFF00FFFF);
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calcparam();
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//draw_colored(gCubeTiling, gNormal, 0xFFFFFFFF);
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relocate();
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}
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vid.linewidth /= wider;
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}
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void show() {
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dialog::editNumber(scale, -2, 2, 0.1, 1, "distance", "distance");
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dialog::extra_options = [] {
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draw_all();
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dialog::addItem("direction", 'A');
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dialog::add_action([] {
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emba ++;
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emba %= 3;
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});
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};
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dialog::reaction = [] { relocate(); };
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}
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void o_key(o_funcs& v) {
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v.push_back(named_functionality("plane embedding", show));
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}
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auto hchook = addHook(hooks_drawcell, 100, draw_embed)
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+ addHook(hooks_o_key, 80, o_key)
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+ addHook(hooks_args, 100, [] {
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using namespace arg;
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if(0) ;
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else if(argis("-embed-angle")) {
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shift(); emba = argi();
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}
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else if(argis("-embed-video")) {
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start_game();
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shot::transparent = 0;
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shot::shotx = 500;
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shot::shoty = 500;
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shift();
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anims::record_video(args(), [] {
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for(int i=0; i<360; i++) {
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scale = sin((i+.5) * degree);
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shot::take("x", draw_all);
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}
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return true;
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});
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}
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else return 1;
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return 0;
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});
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}
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}
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