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shading of all humanoid models

This commit is contained in:
Zeno Rogue 2019-06-18 15:23:01 +02:00
parent 380a8e8eda
commit 9a0b8935a3

View File

@ -223,7 +223,7 @@ void geometry_information::make_ha_3d(hpcshape& sh, bool isarmor, ld scale) {
int at1 = isize(hpc);
for(int i=at0; i<at1; i++) hpc.push_back(Mirror * hpc[i]);
add_texture(shPBody);
add_texture(sh);
shift_last(-BODY);
}