vr:: emptyscreen() so that VR knows what to do if there is no screen

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Zeno Rogue committed 2021-02-07 22:55:11 +01:00
1 parent 198decfd64
commit 9844125d78
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@@ -5112,6 +5112,12 @@ EX void gamescreen(int _darken) {
#endif
}
EX void emptyscreen() {
ptds.clear();
ray::in_use = false;
drawqueue();
}
EX bool nohelp;
EX bool no_find_player;