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vr:: emptyscreen() so that VR knows what to do if there is no screen

This commit is contained in:
Zeno Rogue
2021-02-07 18:32:39 +01:00
parent 198decfd64
commit 9844125d78
3 changed files with 10 additions and 0 deletions

View File

@@ -5112,6 +5112,12 @@ EX void gamescreen(int _darken) {
#endif
}
EX void emptyscreen() {
ptds.clear();
ray::in_use = false;
drawqueue();
}
EX bool nohelp;
EX bool no_find_player;