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vr:: emptyscreen() so that VR knows what to do if there is no screen
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@@ -2790,6 +2790,7 @@ void list_setting::show_edit_option(char key) {
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dialog::addSelItem(XLAT(menu_item_name), XLAT(options[get_value()].first), key);
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dialog::add_action_push([this] {
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add_to_changed(this);
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gamescreen(2);
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dialog::init(XLAT(menu_item_name));
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dialog::addBreak(100);
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int q = isize(options);
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