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vr:: emptyscreen() so that VR knows what to do if there is no screen

This commit is contained in:
Zeno Rogue
2021-02-07 18:32:39 +01:00
parent 198decfd64
commit 9844125d78
3 changed files with 10 additions and 0 deletions

View File

@@ -2790,6 +2790,7 @@ void list_setting::show_edit_option(char key) {
dialog::addSelItem(XLAT(menu_item_name), XLAT(options[get_value()].first), key);
dialog::add_action_push([this] {
add_to_changed(this);
gamescreen(2);
dialog::init(XLAT(menu_item_name));
dialog::addBreak(100);
int q = isize(options);