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	added CAP_GL guards
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		| @@ -1390,6 +1390,7 @@ EX namespace dice { | ||||
|        | ||||
|       #if !CAP_EXTFONT | ||||
|       if(!vid.usingGL) continue; | ||||
|       #if CAP_GL | ||||
|       pointfunction pf = [&] (ld x, ld y) { | ||||
|         dynamicval<eGeometry> g(geometry, highdim); | ||||
|         return sphere_to_space(normalize(ctr + cx * x + cy * y)); | ||||
| @@ -1419,6 +1420,7 @@ EX namespace dice { | ||||
|         write_in_space(V1, max_glfont_size, dw->faces < 10 ? -1.2 : -.75, s, 0xFFFFFFFF, 0, 8, PPR::WALL, pf); | ||||
|         } | ||||
|       #endif | ||||
|       #endif | ||||
|       } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -132,6 +132,7 @@ EX namespace sn { | ||||
|     } | ||||
|    | ||||
|   GLuint tabled_inverses::get_texture_id() { | ||||
|     #if CAP_GL | ||||
|     if(!toload) return texture_id; | ||||
|    | ||||
|     load(); | ||||
| @@ -164,7 +165,8 @@ EX namespace sn { | ||||
|     // glTexStorage3D(GL_TEXTURE_3D, 1, 34836 /*GL_RGBA32F*/, PRECX, PRECX, PRECZ); | ||||
|     // glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, PRECX, PRECY, PRECZ, GL_RGBA, GL_FLOAT, xbuffer); | ||||
|     #endif | ||||
|     delete[] xbuffer;     | ||||
|     delete[] xbuffer; | ||||
|     #endif | ||||
|     return texture_id; | ||||
|     } | ||||
|    | ||||
|   | ||||
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