added CAP_GL guards

This commit is contained in:
Zeno Rogue 2021-09-04 21:54:42 +02:00
parent e2ba882b55
commit 97ec940744
2 changed files with 5 additions and 1 deletions

View File

@ -1390,6 +1390,7 @@ EX namespace dice {
#if !CAP_EXTFONT
if(!vid.usingGL) continue;
#if CAP_GL
pointfunction pf = [&] (ld x, ld y) {
dynamicval<eGeometry> g(geometry, highdim);
return sphere_to_space(normalize(ctr + cx * x + cy * y));
@ -1419,6 +1420,7 @@ EX namespace dice {
write_in_space(V1, max_glfont_size, dw->faces < 10 ? -1.2 : -.75, s, 0xFFFFFFFF, 0, 8, PPR::WALL, pf);
}
#endif
#endif
}
}

View File

@ -132,6 +132,7 @@ EX namespace sn {
}
GLuint tabled_inverses::get_texture_id() {
#if CAP_GL
if(!toload) return texture_id;
load();
@ -164,7 +165,8 @@ EX namespace sn {
// glTexStorage3D(GL_TEXTURE_3D, 1, 34836 /*GL_RGBA32F*/, PRECX, PRECX, PRECZ);
// glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, PRECX, PRECY, PRECZ, GL_RGBA, GL_FLOAT, xbuffer);
#endif
delete[] xbuffer;
delete[] xbuffer;
#endif
return texture_id;
}