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set_char_by_name
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@ -4958,3 +4958,11 @@ Other fixes:
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- fixed the orientation in the hat tiling
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- fixed bugs when regenerating a map in the hat tiling + embedding
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- fixed variation not showing in some geometries
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2023-05-19 01:15 Update 12.1p:
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Mostly embedding-related improvements:
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- embedding scale parameter now works in "lower curvature" (horospher) embedding (redundant, but useful)
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- better wall shading in EuclidSquare embeddings
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- many embedding-related fixes
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- "Non-Euclidean Third Dimension" demo (of embeddings) in RogueViz
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(also, the "imaginary" hat parameter)
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12
config.cpp
12
config.cpp
@ -3773,6 +3773,13 @@ EX int read_config_args() {
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auto& cs = vid.cs;
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shift();
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string s = args();
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set_char_by_name(cs, s);
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}
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else return 1;
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return 0;
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}
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EX void set_char_by_name(charstyle& cs, const string& s) {
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if(s == "dodek") {
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cs.charid = 4;
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cs.lefthanded = false;
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@ -3818,14 +3825,11 @@ EX int read_config_args() {
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cs.swordcolor = 0x808080FF;
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}
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else {
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cs.charid = argi();
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cs.charid = atoi(s.c_str());
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cs.lefthanded = cs.charid >= 10;
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cs.charid %= 10;
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}
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}
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else return 1;
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return 0;
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}
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EX int read_param_args() {
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const string& s = arg::args();
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