mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-08 06:59:55 +00:00
set_char_by_name
This commit is contained in:
parent
a5e327f67f
commit
9658950e6a
@ -4958,3 +4958,11 @@ Other fixes:
|
||||
- fixed the orientation in the hat tiling
|
||||
- fixed bugs when regenerating a map in the hat tiling + embedding
|
||||
- fixed variation not showing in some geometries
|
||||
|
||||
2023-05-19 01:15 Update 12.1p:
|
||||
Mostly embedding-related improvements:
|
||||
- embedding scale parameter now works in "lower curvature" (horospher) embedding (redundant, but useful)
|
||||
- better wall shading in EuclidSquare embeddings
|
||||
- many embedding-related fixes
|
||||
- "Non-Euclidean Third Dimension" demo (of embeddings) in RogueViz
|
||||
(also, the "imaginary" hat parameter)
|
||||
|
102
config.cpp
102
config.cpp
@ -3773,60 +3773,64 @@ EX int read_config_args() {
|
||||
auto& cs = vid.cs;
|
||||
shift();
|
||||
string s = args();
|
||||
if(s == "dodek") {
|
||||
cs.charid = 4;
|
||||
cs.lefthanded = false;
|
||||
cs.skincolor = 0x202020FF;
|
||||
cs.eyecolor = 0x20C000FF;
|
||||
cs.haircolor = 0x202020FF;
|
||||
cs.dresscolor =0x424242FF;
|
||||
cs.swordcolor = 0xF73333FF;
|
||||
}
|
||||
else if(s == "rudy") {
|
||||
cs.charid = 4;
|
||||
cs.lefthanded = false;
|
||||
cs.skincolor = 0xA44139FF;
|
||||
cs.eyecolor = 0xD59533FF;
|
||||
cs.haircolor = 0xC6634AFF;
|
||||
cs.dresscolor =0xC6634AFF;
|
||||
cs.swordcolor = 0x3CBB33FF;
|
||||
}
|
||||
else if(s == "running") {
|
||||
cs.charid = 6;
|
||||
cs.lefthanded = false;
|
||||
cs.skincolor = 0xFFFFFFFF;
|
||||
cs.eyecolor = 0xFF;
|
||||
cs.haircolor = 0xFFFFFFFF;
|
||||
cs.dresscolor =0xFFFFFFFF;
|
||||
cs.swordcolor = 0xFF0000FF;
|
||||
}
|
||||
else if(s == "princess") {
|
||||
cs.charid = 3;
|
||||
cs.lefthanded = true;
|
||||
cs.skincolor = 0xEFD0C9FF;
|
||||
cs.haircolor = 0x301800FF;
|
||||
cs.eyecolor = 0xC000FF;
|
||||
cs.dresscolor = 0x408040FF;
|
||||
cs.swordcolor = 0xFFFFFFFF;
|
||||
}
|
||||
else if(s == "worker") {
|
||||
cs.charid = 2;
|
||||
cs.skincolor = 0xC77A58FF;
|
||||
cs.haircolor = 0x502810FF;
|
||||
cs.dresscolor = 0xC0C000FF;
|
||||
cs.eyecolor = 0x500040FF;
|
||||
cs.swordcolor = 0x808080FF;
|
||||
}
|
||||
else {
|
||||
cs.charid = argi();
|
||||
cs.lefthanded = cs.charid >= 10;
|
||||
cs.charid %= 10;
|
||||
}
|
||||
set_char_by_name(cs, s);
|
||||
}
|
||||
else return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
EX void set_char_by_name(charstyle& cs, const string& s) {
|
||||
if(s == "dodek") {
|
||||
cs.charid = 4;
|
||||
cs.lefthanded = false;
|
||||
cs.skincolor = 0x202020FF;
|
||||
cs.eyecolor = 0x20C000FF;
|
||||
cs.haircolor = 0x202020FF;
|
||||
cs.dresscolor =0x424242FF;
|
||||
cs.swordcolor = 0xF73333FF;
|
||||
}
|
||||
else if(s == "rudy") {
|
||||
cs.charid = 4;
|
||||
cs.lefthanded = false;
|
||||
cs.skincolor = 0xA44139FF;
|
||||
cs.eyecolor = 0xD59533FF;
|
||||
cs.haircolor = 0xC6634AFF;
|
||||
cs.dresscolor =0xC6634AFF;
|
||||
cs.swordcolor = 0x3CBB33FF;
|
||||
}
|
||||
else if(s == "running") {
|
||||
cs.charid = 6;
|
||||
cs.lefthanded = false;
|
||||
cs.skincolor = 0xFFFFFFFF;
|
||||
cs.eyecolor = 0xFF;
|
||||
cs.haircolor = 0xFFFFFFFF;
|
||||
cs.dresscolor =0xFFFFFFFF;
|
||||
cs.swordcolor = 0xFF0000FF;
|
||||
}
|
||||
else if(s == "princess") {
|
||||
cs.charid = 3;
|
||||
cs.lefthanded = true;
|
||||
cs.skincolor = 0xEFD0C9FF;
|
||||
cs.haircolor = 0x301800FF;
|
||||
cs.eyecolor = 0xC000FF;
|
||||
cs.dresscolor = 0x408040FF;
|
||||
cs.swordcolor = 0xFFFFFFFF;
|
||||
}
|
||||
else if(s == "worker") {
|
||||
cs.charid = 2;
|
||||
cs.skincolor = 0xC77A58FF;
|
||||
cs.haircolor = 0x502810FF;
|
||||
cs.dresscolor = 0xC0C000FF;
|
||||
cs.eyecolor = 0x500040FF;
|
||||
cs.swordcolor = 0x808080FF;
|
||||
}
|
||||
else {
|
||||
cs.charid = atoi(s.c_str());
|
||||
cs.lefthanded = cs.charid >= 10;
|
||||
cs.charid %= 10;
|
||||
}
|
||||
}
|
||||
|
||||
EX int read_param_args() {
|
||||
const string& s = arg::args();
|
||||
auto pos = s.find("=");
|
||||
|
Loading…
Reference in New Issue
Block a user