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	shot:: new options
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		| @@ -212,6 +212,9 @@ int read_args() { | ||||
|   else if(argis("-svggamma")) { | ||||
|     shift_arg_formula(shot::gamma); | ||||
|     } | ||||
|   else if(argis("-svgfade")) { | ||||
|     shift_arg_formula(shot::fade); | ||||
|     } | ||||
|   else if(argis("-svgshot")) { | ||||
|     PHASE(3); shift(); start_game(); | ||||
|     printf("saving SVG screenshot to %s\n", argcs()); | ||||
| @@ -821,6 +824,9 @@ int png_read_args() { | ||||
|   else if(argis("-shotxy")) { | ||||
|     shift(); shotformat = -1; shotx = argi(); shift(); shoty = argi(); | ||||
|     } | ||||
|   else if(argis("-shothud")) { | ||||
|     shift(); hide_hud = !argi(); | ||||
|     } | ||||
|   else if(argis("-shott")) { | ||||
|     shift(); shot::transparent = argi(); | ||||
|     } | ||||
|   | ||||
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