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fixed the floor graphics in dual tilings
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@@ -423,6 +423,7 @@ void geometry_information::generate_floorshapes_for(int id, cell *c) {
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if(fake::in()) data = FPIU(cgi.gpdata);
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siid = data->id_to_params[id][0] == 1;
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sidir = data->id_to_params[id][1];
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if(INVERSE) siid = 1;
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}
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else if(PURE && geometry != gBinaryTiling && geosupport_football() < 2) {
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@@ -524,6 +524,7 @@ EX void updateHi(eItem it, int v) {
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EX void gainItem(eItem it) {
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int g = gold();
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bool lhu = landUnlocked(laHell);
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bool rc = rlyehComplete();
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items[it]++; if(it != itLotus) updateHi(it, items[it]);
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if(it == itRevolver && items[it] > 6) items[it] = 6;
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achievement_collection(it);
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@@ -579,6 +580,8 @@ EX void gainItem(eItem it) {
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addMessage(XLAT("Abandon all hope, the gates of Hell are opened!"));
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addMessage(XLAT("And the Orbs of Yendor await!"));
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}
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if(rlyehComplete() && !rc)
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addMessage(XLAT("Cthulhu's tentacles reach out upon the world..."));
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}
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}
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