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bandshift now usable in product

This commit is contained in:
Zeno Rogue 2020-10-06 21:10:18 +02:00
parent 388b4e1667
commit 95f65fa965

View File

@ -547,6 +547,10 @@ void display_data::set_projection(int ed, ld shift) {
glhr::projection_multiply(glhr::translate(shift, 0, 0)); glhr::projection_multiply(glhr::translate(shift, 0, 0));
} }
if(in_h2xe()) {
glhr::projection_multiply(glhr::translate(0, 0, shift));
}
if(selected->shader_flags & SF_HALFPLANE) { if(selected->shader_flags & SF_HALFPLANE) {
glhr::projection_multiply(glhr::translate(0, 1, 0)); glhr::projection_multiply(glhr::translate(0, 1, 0));
glhr::projection_multiply(glhr::scale(-1, 1, 1)); glhr::projection_multiply(glhr::scale(-1, 1, 1));