1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-01-28 09:54:52 +00:00

update 13.0w

This commit is contained in:
Zeno Rogue 2024-12-22 21:44:32 +01:00
parent fa282cce0c
commit 95cecdd92f
2 changed files with 15 additions and 2 deletions

View File

@ -5397,3 +5397,16 @@ Mostly bug fixes:
- more diversity in the default players (in multiplayer)
- fixed collision detections in the shmup mode in quotient spaces (still not perfect but more focusing on being fast than 100% correctness)
- new player shape: spaceship (mostly for shmup/Space Rocks, and originally designed for Relative Hell, but nothing stops you from using it in HR)
2024-12-22 21:43 Update 13.0w
- a surprise for Dec 24-26 (a graphical effect, can be disabled in graphics -> extra graphical effects)
- the broken prairie should be fixed
- fixed the monster placement in product geometries
- less options in the ESC-menu during tours
- fixed a crash when approaching a Grail not in Camelot (e.g., placed by the map editor)
- "unlock_all" setting to unlock all game content
- fixed linebreaks in Chinese, also do not break close to ( )
- a system of alt+key options to change settings quickly while in VR, mostly useful when showing VR to someone
- fixed some bugs with portal maps
- in the crossbow mode, do not auto-shoot and avoid hitting friends
- fixed the "layered equidistant" projection in twisted H2xR

View File

@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "13.0v"
#define VERNUM_HEX 0xAA16
#define VER "13.0w"
#define VERNUM_HEX 0xAA17
#include "sysconfig.h"