From 95cecdd92f52d247bf3bd9db016a36d8ccee0efe Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 22 Dec 2024 21:44:32 +0100 Subject: [PATCH] update 13.0w --- changelog.txt | 13 +++++++++++++ hyper.h | 4 ++-- 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 57e30c06..3ec92dfa 100644 --- a/changelog.txt +++ b/changelog.txt @@ -5397,3 +5397,16 @@ Mostly bug fixes: - more diversity in the default players (in multiplayer) - fixed collision detections in the shmup mode in quotient spaces (still not perfect but more focusing on being fast than 100% correctness) - new player shape: spaceship (mostly for shmup/Space Rocks, and originally designed for Relative Hell, but nothing stops you from using it in HR) + +2024-12-22 21:43 Update 13.0w +- a surprise for Dec 24-26 (a graphical effect, can be disabled in graphics -> extra graphical effects) +- the broken prairie should be fixed +- fixed the monster placement in product geometries +- less options in the ESC-menu during tours +- fixed a crash when approaching a Grail not in Camelot (e.g., placed by the map editor) +- "unlock_all" setting to unlock all game content +- fixed linebreaks in Chinese, also do not break close to ( ) +- a system of alt+key options to change settings quickly while in VR, mostly useful when showing VR to someone +- fixed some bugs with portal maps +- in the crossbow mode, do not auto-shoot and avoid hitting friends +- fixed the "layered equidistant" projection in twisted H2xR diff --git a/hyper.h b/hyper.h index e636c039..dda17e56 100644 --- a/hyper.h +++ b/hyper.h @@ -13,8 +13,8 @@ #define _HYPER_H_ // version numbers -#define VER "13.0v" -#define VERNUM_HEX 0xAA16 +#define VER "13.0w" +#define VERNUM_HEX 0xAA17 #include "sysconfig.h"