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Rock Snakes from the Snake Nest now keep their colors in other lands

This commit is contained in:
Zeno Rogue
2018-06-17 12:15:46 +02:00
parent 9e712ae8ea
commit 95a2f617cf
4 changed files with 7 additions and 6 deletions

View File

@@ -1626,7 +1626,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
for(int t=0; t<c->type; t++) if(c->mov[t]->mpdist > c->mpdist && !pseudohept(c->mov[t]))
i = t;
if(i != -1 && !peace::on)
generateSnake(c, i);
generateSnake(c, i, 1);
}
else if(hrand(16000) < 50+items[itRedGem]+yendor::hardness() && (nonbitrunc?hrand(10)<3:!ishept(c)) && !c->monst)
c->monst = moRedTroll,
@@ -1641,7 +1641,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
for(int t=0; t<c->type; t++) if(c->mov[t]->mpdist > c->mpdist)
gooddir.push_back(t);
if(size(gooddir))
generateSnake(c, gooddir[hrand(size(gooddir))]);
generateSnake(c, gooddir[hrand(size(gooddir))], 2);
}
else if(hrand(10000) < items[itSnake] - 10 + yendor::hardness() && !c->monst && !c->wall && !peace::on) {
c->monst = pick(moRedTroll, moMiner, moSkeleton, moBomberbird);