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11.0v
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@ -3161,3 +3161,25 @@ RogueViz:
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2019-05-10 11:51 Version 11.0u:
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2019-05-10 11:51 Version 11.0u:
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- fixed Ocean/Red Rock
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- fixed Ocean/Red Rock
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2019-05-13 16:02 Version 11.0v:
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- push cursor did not appear in the hardcore mode or while having targettable orbs
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2.5D/3D improvements:
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- 3D model improvements: monster eyes, humanoid eyes (with configurable color for the player),
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armor shape, humanoid model, disabled the Thumper animation, Orb visual effects, ratling model, smaller cones for
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slimes, (in 2.5D) armor displayed as headgear, added shadows, fires/bonfires/buoys/thumpers, humanoid leg movement,
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skeletal feet, Orb of the Sword markers
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- transparency now works better (Hall of Mirrors in 2.5D, non-perspective models in 3D)
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- Hypersian Rug is no longer available in 2.5D/3D
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- item/monster icons in HUD
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- fixed racing
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- fixed items being hidden incorrectly
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- [2.5D] ASCII minimap replaces radar!
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- [2.5D] gravity rotation
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- [2.5D] fixed Space Rocks: fixed movement direction, space rocks no longer try to 'randomly spin' into space
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- [2.5D] no more incorrect mirror markers
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- [2.5D] better view range in quotient spaces; things no longer get off into space in quotient geometries
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- [2.5D] fixed in Euclidean
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- [3D] engine optimizations: do not draw back walls, do not draw walls outside of the view (default view range increased), an option to limit cell generation
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- [3D] fixed transparent walls between lands
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- [3D] using models not walls for worms
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6
hyper.h
6
hyper.h
@ -2,9 +2,9 @@
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// It is quite chaotic.
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// It is quite chaotic.
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// version numbers
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// version numbers
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#define VER "11.0u"
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#define VER "11.0v"
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#define VERNUM 11021
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#define VERNUM 11022
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#define VERNUM_HEX 0xA615
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#define VERNUM_HEX 0xA616
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#include <stdarg.h>
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#include <stdarg.h>
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#include "hyper_function.h"
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#include "hyper_function.h"
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