From 94eaca0f4291c536edfcea6899cc3e718083ef81 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Wed, 15 May 2019 09:33:35 +0200 Subject: [PATCH] 11.0v --- changelog.txt | 22 ++++++++++++++++++++++ hyper.h | 6 +++--- 2 files changed, 25 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index c0498543..21bfbd6e 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3161,3 +3161,25 @@ RogueViz: 2019-05-10 11:51 Version 11.0u: - fixed Ocean/Red Rock +2019-05-13 16:02 Version 11.0v: +- push cursor did not appear in the hardcore mode or while having targettable orbs + +2.5D/3D improvements: +- 3D model improvements: monster eyes, humanoid eyes (with configurable color for the player), + armor shape, humanoid model, disabled the Thumper animation, Orb visual effects, ratling model, smaller cones for + slimes, (in 2.5D) armor displayed as headgear, added shadows, fires/bonfires/buoys/thumpers, humanoid leg movement, + skeletal feet, Orb of the Sword markers +- transparency now works better (Hall of Mirrors in 2.5D, non-perspective models in 3D) +- Hypersian Rug is no longer available in 2.5D/3D +- item/monster icons in HUD +- fixed racing +- fixed items being hidden incorrectly +- [2.5D] ASCII minimap replaces radar! +- [2.5D] gravity rotation +- [2.5D] fixed Space Rocks: fixed movement direction, space rocks no longer try to 'randomly spin' into space +- [2.5D] no more incorrect mirror markers +- [2.5D] better view range in quotient spaces; things no longer get off into space in quotient geometries +- [2.5D] fixed in Euclidean +- [3D] engine optimizations: do not draw back walls, do not draw walls outside of the view (default view range increased), an option to limit cell generation +- [3D] fixed transparent walls between lands +- [3D] using models not walls for worms diff --git a/hyper.h b/hyper.h index 544ecfec..ad5af959 100644 --- a/hyper.h +++ b/hyper.h @@ -2,9 +2,9 @@ // It is quite chaotic. // version numbers -#define VER "11.0u" -#define VERNUM 11021 -#define VERNUM_HEX 0xA615 +#define VER "11.0v" +#define VERNUM 11022 +#define VERNUM_HEX 0xA616 #include #include "hyper_function.h"