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fixed the cameraangle option

This commit is contained in:
Zeno Rogue 2019-01-10 03:06:36 +01:00
parent db88c32455
commit 91873c19c6
2 changed files with 3 additions and 1 deletions

View File

@ -2416,6 +2416,7 @@ void drawaura() {
}
glflush();
current_display->set_projection(0, false);
setcameraangle(true);
glhr::switch_mode(glhr::gmVarColored, glhr::shader_projection::standard);
glhr::id_modelview();
glhr::prepare(auravertices);

View File

@ -1415,6 +1415,7 @@ void drawqueue() {
spherespecial = 0;
spherephase = 0;
current_display->set_projection(0, true);
setcameraangle(true);
for(auto& ptd: ptds) if(ptd->prio == PPR::OUTCIRCLE)
ptd->draw();