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Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses

This commit is contained in:
Charlotte Peppers
2022-03-07 17:37:35 -07:00
parent ab08a69cc6
commit 904faabd96
5 changed files with 37 additions and 12 deletions

View File

@@ -629,7 +629,7 @@ EX walltype winf[walltypes] = {
enum eCanvasFloor { caflNone, caflM, caflFull, caflWarp, caflStar, caflCloud, caflCross, caflCharged,
caflSStar, caflOver, caflTri, caflFeather, caflBarrow, caflNew, caflTroll, caflButterfly, caflLava,
caflPalace, caflDemon, caflCave, caflDesert, caflPower, caflRose, caflTurtle, caflDragon, caflReptile,
caflHive, caflSwitch, caflEND };
caflHive, caflSwitch, caflTower, caflEND };
static const flagtype LF_GENERATE_ALL = Flag(0);
static const flagtype LF_ICY = Flag(1);
@@ -670,7 +670,7 @@ EX const char *canvasFloorNames[caflEND] = {
"default", "smaller", "full", "warped", "star", "cloud", "cross", "charged",
"saloon", "overgrown", "triangle", "feather", "barrow", "elemental", "troll", "butterfly", "lava",
"palace", "demon", "cave", "desert", "power", "rose", "turtle", "dragon", "reptile",
"hive", "jelly"
"hive", "jelly", "tower"
};
EX const landtype linf[landtypes] = {