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	ads-game:: better swap
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		| @@ -251,9 +251,9 @@ void handle_crashes() { | |||||||
|         } |         } | ||||||
|  |  | ||||||
|       hyperpoint h1 = normalize(h); |       hyperpoint h1 = normalize(h); | ||||||
|       swap(h1[2], h1[3]); |  | ||||||
|       bool crashed = false; |       bool crashed = false; | ||||||
|       hybrid::in_actual([&] { |       hybrid::in_actual([&] { | ||||||
|  |         swap(h1[2], h1[3]); | ||||||
|         ads_point rel = ads_inverse(current * vctrV) * ads_point(h1, 0); |         ads_point rel = ads_inverse(current * vctrV) * ads_point(h1, 0); | ||||||
|         cell *c = vctr; |         cell *c = vctr; | ||||||
|         virtualRebase(c, rel.h); |         virtualRebase(c, rel.h); | ||||||
|   | |||||||
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